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Homebrew

Elf

HUMANOID

Elf Traits

Size: Medium (about 120 - 210cm tall)

Speed: 6 squares

As a Elf, you have these special traits.

Darkvision
You have Darkvision with a range of 60 feet (12 squares).
Elven Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.   When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.   Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).  
Lineage Level 1 Level 3 Level 5
Feywild Elf You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. Detect Magic Misty Step
Shadowfell Elf You know the Infestation cantrip. You have Advantage on saving throws you make to avoid or end the Feared condition. Cause Fear Wither and Bloom
Underdark Elf The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. Faerie Fire Darkness
Forest Elf Your Speed increases to 35 feet. You also know the Druidcraft cantrip. Longstrider Pass without Trace
Swamp Elf You know the Primal Savagery cantrip. You have Advantage on saving throws you make to avoid or end the Poisoned condition. Detect Poison and Disease Barkskin
Sea Elf Your swim speed is equal to your Speed. You know the Shape Water cantrip. Fog Cloud Gust of Wind
Mountain Elf Your climb speed is equal to your Speed. You know the Mold Earth cantrip. Earth Tremor Levitate
Desert Elf You know the Minor Illusion cantrip. Zephyr Strike Dust Devil
Crystal Elf You know the Resistance cantrip. Absorb Elements Magic Weapon
Snow Elf You can walk on snow and ice and do not leaf any traces behind and are not affected by difficult terrain related to snow or ice. You know the Frostbite cantrip. Ice Knife Rime's Binding Ice
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.


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