Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
Dragon |
Damage Type |
Black |
Acid |
Blue |
Lightning |
Brass |
Fire |
Bronze |
Lightning |
Copper |
Acid |
Gold |
Fire |
Green |
Poison |
Red |
Fire |
Silver |
Cold |
White |
Cold |
Amethyst |
Force |
Crystal |
Radiant |
Emerald |
Psychic |
Sapphire |
Thunder |
Topaz |
Necrotic |
Ice |
Cold |
Forest |
Posion |
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot (3-square) Cone or a 30-foot (6-square) Line that is 5 feet (1 square) wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes
1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by
1d10 when you reach character levels 5 (
2d10 ), 11 (
3d10 ), and 17 (
4d10 ).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Level 5: Draconic Awaking
At 5th level choose one of the following abilities.
Draconic Flight
When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
Dragonic Warding
When you reach character level 5, you can channel draconic magic to give yourself temporary immunity against the damage type of your Dragonic Ancestry. As a Bonus Action, you create an energy shield that surrounds you for 1 minute or until you disable it (no action required) or have the Incapacitated condition. During that time, you are immune to the damage type associated with your Dragonic Ancestry. Once you use this trait, you can't use it again until you finish a Long Rest.
Control Breath Weapon
You can a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:
Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or receive the Incapacitated condition until the start of your next turn.
Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.
Once you use this Control Breath Weapon, you can't do so again until you finish a Long Rest.