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Emmara Tandris in Dungeons & Dragons 5e

Homebrew via Claude AI

Emmara Tandris

Medium High Elf, Guild Champion of the Selesnya Conclave, Lawful Good

Armor Class 18
Hit Points 142 (15d8 + 75)
Speed: 40 ft Swim: 40 ft

STR

14
( +2 )

DEX

16
( +3 )

CON

20
( +5 )

INT

14
( +2 )

WIS

20
( +5 )

CHA

18
( +4 )

Saving Throws Wis +10, Cha +9, Con +10 (adv. against spells/magical effects & charmed)
Skills Nature +7, Medicine +10, Persuasion +9, Animal Handling +10
Damage Resistances Poison, Cold
Condition Immunities Charmed, Frightened, Magical Sleep
Senses Darkvision 60 ft., passive Perception 20
Languages Common, Elvish, Sylvan, Druidic
Challenge Rating 14
Proficiency Bonus +5

Emmara is a 14th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following spells prepared:   Cantrips (at will): druidcraft, thorn whip, guidance, mending 1st level (4 slots): cure wounds, entangle, goodberry, healing word 2nd level (3 slots): lesser restoration, moonbeam, spike growth 3rd level (3 slots): conjure animals, mass healing word, plant growth 4th level (3 slots): guardian of nature, grasping vine 5th level (2 slots): mass cure wounds, tree stride 6th level (1 slot): heroes' feast, sunbeam 7th level (1 slot): regenerate

3/day: Life Link (3/Day). As a bonus action, Emmara can choose up to three creatures she can see within 30 feet. Until the start of her next turn, when any of the chosen creatures takes damage, she can use her reaction to transfer half of that damage to herself.


Magic Resistance. Emmara has advantage on saving throws against spells and other magical effects.   Voice of the Conclave. Emmara has advantage on Charisma (Persuasion) checks when speaking on behalf of the Selesnya Conclave.   Nature's Sanctuary. When a creature attempts to attack Emmara for the first time, it must make a DC 18 Wisdom saving throw. On a failed save, the creature must choose a different target or lose the attack. On a successful save, the creature is immune to this effect for 24 hours.   Fey Ancestry. Emmara has advantage on saving throws against being charmed, and magic can't put her to sleep.

Actions

Multiattack. Emmara makes two attacks with her Staff of the Worldsoul.   Staff of the Worldsoul. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 13 (3d8) radiant damage.   Conclave's Blessing (Recharge 5-6). Emmara channels the collective spirit of the Selesnya Conclave, creating a 30-foot-radius sphere of golden-green energy centered on herself. Each friendly creature in the area gains 2d10 temporary hit points and advantage on attack rolls until the start of Emmara's next turn. Additionally, each enemy creature in the area must succeed on a DC 18 Constitution saving throw or be overwhelmed by radiant energy, taking 27 (6d8) radiant damage and being blinded until the end of its next turn.

Legendary Actions

Cantrip. Emmara casts one of her cantrips.   Healing Touch (Costs 2 Actions). Emmara touches one creature and restores 20 (4d8 + 2) hit points to it.


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