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Vampire CR: 3

Medium undead, neutral evil
Armor Class: 15 (Vampire Armour)
Hit Points: 52 (9d8+12) 9d8+12
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

16 +3

Saving Throws: Constitution +4, Charisma +6
Skills: Deception +6, Intimidation +6, Perception +5, Stealth +6
Damage Vulnerabilities: Radiance
Condition Immunities: Disease
Senses: darkvision 60 ft, passive Perception 15
Languages: All Languages It Spoke In Life
Challenge Rating: 3
Proficiency Bonus: +3

The Vampire is a 5th-level spellcaster, Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The vampire has the following Sorcerer spells prepared:

Cantrips

Sapping Sting, Infestation, Chill Touch, Frostbite, Blade Ward, True Strike, Minor Illusion  

1st-level Spells (5 Spell Slots)

Ray of Sickness, Sleep  

2nd-level Spells (3 Spell Slots)

Darkness, Hold Person  

3rd-level Spells (2 Spell Slots)

Vampiric TouchAnimate Dead


Vampiric Drain. When the vampire uses Vampiric Touch the spell a range of 15ft. Hits with this attack have a chance to cause sanguinare vampiris (DC 14 Constitution saving throw).   Sapping Sting. Successful attacks with this cantrip will also drain health equal to the necrotic damage, count as feeding and have a chance to cause sanguinare vampiris (DC 14 Constitution saving throw).

Actions

Offhand Attack. The vampires claws count as having light and finesse properties, it can make an off hand (+3) second attack when it attacks with its action.   Steel Shortsword. Melee Weapon Attack. +6 to hit, reach 5 ft, one target. Hit:(1d6+4) piercing damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: (1d4+5) slashing damage.

Bonus Actions

Vampires Bite. As a bonus action, any living creature within 5 feet that is grappled by the vampire, incapacitated, or restrained, takes (1d4) piercing damage plus (1d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Targets hit with this attack must also succeed on a Constitution saving throw (DC 14) or contract Sanguinare Vampiris.

Harvesting: Vampire Dust

Created by

ShireLord.

Statblock Type

Monster

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