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Variant Human: Mark of Sentinel in Dungeons & Dragons 5e

Eberron: Rising from the Last War

Variant Human: Mark of Sentinel

If your human character has the Mark of Sentinel, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook.
ability score increase: Your Constitution score increases by 2, and your Wisdom score increases by 1
age: Humans reach adulthood in their late teens and live less than a century.
alignment: any alignment
Size: Medium
speed: 30ft
Languages: Common, One Extra
parent race: Human
race features:
Sentinel’s Intuition. When you make a Wisdom (Insight) or Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.   Guardian’s Shield. You can cast the shield spell once with this trait, and you regain the ability to cast it after you finish a long rest. Wisdom is your spellcasting ability for this spell.   Vigilant Guardian. When a creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to swap places with that creature, and you are hit by the attack instead. Once you use this trait, you can’t do so again until you finish a long rest.   Spells of the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Sentinel Spells table are added to the spell list of your spellcasting class.   Mark of Sentinel Spells
Spell levelSpells
1st compelled duel, shield of faith
2nd warding bond, zone of truth
3rd counterspell, protection from energy
4th death ward, guardian of faith
5th Bigby’s hand

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