Remove these ads. Join the Worldbuilders Guild

Shade

Skill Proficiencies Deception, History, Insight, Perception, Stealth
Tool Proficiencies Light Armor, Simple Weapons, Cartographer's Tools, Playing Card Set, Thieves' Tools
Languages Common, Deep Speech, Elvish
Equipment
Backpack

Clothes, Traveller; 4 Daggers; Leather Armor; Playing Cards; Thieves' Tools; Cartographer's Tools; Crowbar; Hammer; 10 Pitons; 10 Days' Rations; 50 feet of Hempen Rope; Tinderbox; 10 Torches; Waterskin; A Silver Coin Punctured by a Sharp Object; A Signet Ring Bearing the Sigil of House Favonia

Lifestyle Modest

Features

Pact Magic

You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Expanded Spell List

The Fathomless lets you choose from an expanded list of spells when you learn a warlock spell.

Tentacle of the Deep

At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.

When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 2d8.

As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack.

You can summon the tentacle a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Gift of the Sea

You gain a swimming speed of 40 feet, and you can breathe underwater.

Eldritch Invocations

You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

Misty Visions

You can cast silent image at will, without expending a spell slot or material components.

Rebuke of the Talisman

When the wearer of your talisman is hit by an attacker you can see within 30 ft. of you, you can use your reaction to deal 2 psychic damage to the attacker and push it up to 10 ft. away from the talisman’s wearer.

Pact Boon

Your otherworldly patron bestows a gift upon you for your loyal service.

Pact of the Talisman

When the wearer of your Talisman fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used 2 times, and all expended uses are restored when you finish a long rest.

Suggested Characteristics

Traits


Created by

SanePsycho-.

Statblock Type

Background

Link/Embed