+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
-1 | Strength | |
+9 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+5 | Wisdom | |
+10 | Charisma |
+9 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
-1 | Athletics | STR | |
+15 | Deception | CHA | |
+0 | History | INT | |
+0 | Insight | WIS | |
+5 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+10 | Perception | WIS | |
+10 | Performance | CHA | |
+15 | Persuasion | CHA | |
+0 | Religion | INT | |
+9 | Sleight of Hand | DEX | |
+14 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Crossbow, Hand | -1 | STR | 1d6-1 | Piercing | |
Ammunition, Range, Light, Loading, Vex | |||||
Dagger | +4 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown, Nick | |||||
Rapier | +4 | DEX | 1d8+4 | Piercing | |
Finesse, Vex |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.