| +8 | Expertise Bonus | |
| +4 | Proficiency Bonus | 
| +0 | Strength | |
| +2 | Dexterity | |
| +6 | Constitution | |
| +1 | Intelligence | |
| +1 | Wisdom | |
| +7 | Charisma | 
| +2 | Acrobatics | DEX | |
| +5 | Animal Handling | WIS | |
| +5 | Arcana | INT | |
| +0 | Athletics | STR | |
| +3 | Deception | CHA | |
| +1 | History | INT | |
| +5 | Insight | WIS | |
| +3 | Intimidation | CHA | |
| +1 | Investigation | INT | 
| +1 | Medicine | WIS | |
| +1 | Nature | INT | |
| +5 | Perception | WIS | |
| +3 | Performance | CHA | |
| +7 | Persuasion | CHA | |
| +1 | Religion | INT | |
| +2 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +1 | Survival | WIS | 
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Handaxe, +1 | +0 | STR | 1d6 | Slashing | |
| Light, Thrown, Vex | |||||
| Dagger | +2 | DEX | 1d4+2 | Piercing | |
| Finesse, Light, Thrown, Nick | |||||
| Dagger | +2 | DEX | 1d4+2 | Piercing | |
| Finesse, Light, Thrown, Nick | |||||
| Dagger | +2 | DEX | 1d4+2 | Piercing | |
| Finesse, Light, Thrown, Nick | |||||
| Dart | +2 | DEX | 1d4+2 | Piercing | |
| Finesse, Thrown, Vex | |||||
| Quarterstaff | +0 | STR | 1d6 | Bludgeoning | |
| Versatile, Topple | |||||
| Sling | +0 | STR | 1d4 | Bludgeoning | |
| Ammunition, Range, Slow | |||||
| Light Hammer | +0 | STR | 1d4 | Bludgeoning | |
| Light, Thrown, Nick | |||||
| Rapier | +2 | DEX | 1d8+2 | Piercing | |
| Finesse, Vex | |||||
| Shortbow | +0 | STR | 1d6 | Piercing | |
| Ammunition, Range, Two-Handed, Vex | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.