| Name | Ryoka Shizukana |
| Handle | |
| Role | Exec |
| Role Ability | Teamwork |
| Rank | 4 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 10 |
| Conceal/Reveal Object (INT) | 5 |
| Lip Reading (INT) | 5 |
| Perception (INT) | 9 |
| Tracking (INT) | 5 |
| Body Skills | BASE |
| Athletics (DEX) | 13 |
| Contortionist (DEX) | 7 |
| Dance (DEX) | 7 |
| Endurance (WILL) | 8 |
| Resist Torture/Drugs (WILL) | 12 |
| Stealth (DEX) | 12 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | 8 |
| Pilot Air Vehicle (REF) x2 | 8 |
| Pilot Sea Vehicle (REF) | 8 |
| Riding (REF) | 8 |
| Education Skills | BASE |
| Accounting (INT) | 5 |
| Animal Handling (INT) | 5 |
| Bureaucracy (INT) | 7 |
| Business (INT) | 7 |
| Composition (INT) | 5 |
| Criminology (INT) | 7 |
| Cryptography (INT) | 5 |
| Deduction (INT) | 8 |
| Education (INT) | 7 |
| Gamble (INT) | 5 |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 7 |
| Language: English (INT) | 7 |
| Library Search (INT) | 5 |
| Local Expert: Your Home (INT) | 7 |
| Tactics (INT) | 7 |
| Wilderness Survival (INT) | 5 |
| Fighting Skills | BASE |
| Brawling (DEX) | 13 |
| Evasion (DEX) | 13 |
| Martial Arts (DEX) x2 | 13 |
| Melee Weapon (DEX) | 13 |
| Performance Skills | BASE |
| Acting (COOL) | 7 |
| Ranged Weapon Skills | BASE |
| Archery (REF) | 8 |
| Autofire (REF) x2 | 8 |
| Handgun (REF) | 10 |
| Heavy Weapons (REF) x2 | 8 |
| Shoulder Arms (REF) | 8 |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | 4 |
| Conversation (EMP) | 9 |
| Human Perception (EMP) | 8 |
| Interrogation (COOL) | 6 |
| Persuasion (COOL) | 8 |
| Personal Grooming (COOL) | 4 |
| Streetwise (COOL) | 4 |
| Trading (COOL) | 4 |
| Wardrobe & Style (COOL) | 4 |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | 5 |
| Basic Tech (TECH) | 5 |
| Cybertech (TECH) | 5 |
| Demolitions (TECH) x2 | 5 |
| Electronics/Security Tech (TECH) x2 | 5 |
| First Aid (TECH) | 7 |
| Forgery (TECH) | 5 |
| Land Vehicle Tech (TECH) | 5 |
| Paint/Draw/Sculpt (TECH) | 5 |
| Paramedic (TECH) x2 | 5 |
| Photography/Film (TECH) | 5 |
| Pick Lock (TECH) | 5 |
| Pick Pocket (TECH) | 5 |
| Sea Vehicle Tech (TECH) | 5 |
| Weaponstech (TECH) | 5 |
| Humanity | 32 / 46 |
| Hitpoints | 65 / 65 |
| Death Save | 14 |
| Seriously Wounded Threshold | 33 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| Katana(Heavy Melee) | 3d6 | 0 | 2 | |
| Rostović Kleaver(Very Heavy) | 4d6 | 0 | 1 | Cleaver like |
| Very Heavy Pistol | 4d6 | 8/30 | 1 | Ares Predator GZ |
| Rostović Kleaver(Very Heavy& Charged)) | 5d6 | 0 | 1 |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | Light Armorjack | 11 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Cyberaudio Suite | Data | HL |
|---|---|---|
| Cyberaudio Suite | installed | 7 |
| Internal Agent | Fully functional Agent installed internally. Can be linked to a Cybereye with Chyron display. Otherwise, audio only. Requires a Cyberaudio Suite. | 3 |
| Left Cybereye | Data | HL |
|---|---|---|
| Cybereye | installed | 7 |
| Chyron | Projects subscreen into user's field of vision. Requires a Cybereye | 2 |
| Internal Cyberware | Data | HL |
|---|---|---|
| Grafted Muscle & Bone lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 14 |
| Grafted Muscle & Bone lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 14 |
| Fashionware | Data | HL |
|---|---|---|
| BioMonitor | Subdermal implant which generates a readout of vitals. Can link to Agen | |
| Shift-Tacts | Color-changing lenses implanted into the eye. | |
| Techhair | Color-light-emitting artificial hair. +2 to Personal Grooming if user also has Chemskin | |
| Chemskin | Dyes and pigments infused into the skin to permanently change its hue. +2 to Personal Grooming if user also has Techhair |
| Borgware | Data | HL |
|---|---|---|
| Implanted Linear Frame ß (Beta) | Enhanced skeleton and support structure. Increases BODY to 14. The increase changes HP, Wound Threshold, and Death Save. Requires BODY 8 and 2 Grafted Muscles and Bone Lace. | 14 |
| Aliases | |
| Improvement Points | 0 / 0 |
| Reputation | 0: None |
| Reputation events | What division do you work for? -Mergers and Acquisitions How good/bad is your corp? -Will occasionally slip and do unethical things but it is rare Where is your Corp based? -National Who is gunning for your group? -International Corporations are eyeing you for a hostile takeover Current State with your Boss? -Your Boss gives you a free hand and doesn't want to know what you're up to |
| Role specific lifepath | Consumer Services |
| Addictions | |
| Fashion |
| Gear | Agent Grapple Gun Handcuffs |
| Ammo | 30VH pistol-Incendiary |
| Cash | 200 |
| Housing | Corporate Conapt |
| Rent | 0 |
| Lifestyle | 600 |
| Notes | KENJUTSU An umbrella term for the various schools of martial art that together form the popular Japanese swordsmanship style. ▶ Iaijutsu Requirement: You dodged all Melee Attacks that were targeted at you since your last Turn. You have a holstered katana or similar sword (Two-Handed Heavy or Very Heavy Melee Weapon). Once per Turn when you fulfill this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV15. If you succeed, you can draw your holstered sword and make a single Melee Weapon Attack with it, against a target whose Melee Attack you dodged to satisfy this move's requirement. This attack doesn't cost an Action. ▶ Seigan Tsuki Requirement: WILL 8 or higher. You hit a target with a Melee Weapon Attack this Turn using a Katana or similar sword (Two-Handed Heavy or Very Heavy Melee Weapon). Once per Turn when you fulfill this requirement, you can use the Martial Arts Special Move Resolution to attempt to beat a DV15. If you succeed, the target suffers the Foreign Object Critical Injury. If they already had this Critical Injury, they do not suffer another Critical Injury. |