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Santa's Reindeer CR: 3

Huge beast,
Armor Class: 15
Hit Points: 51 (6d12+12)
Speed: 60 ft , fly: 60 ft , can hover

STR

19 +4

DEX

16 +3

CON

14 +2

INT

7 -2

WIS

14 +2

CHA

10 +0

Skills:

Perception +4

Damage Immunities: Cold
Senses:

Dark Vision 120'

Languages: Understands Common, Elvish, and Sylvain but can't Speak
Challenge Rating: 3
Proficiency Bonus: 2

Charge. If the reindeer moves at least 20 ft straight towards a target and hits with a Ram attack, it does an extra 9 (2d8) piercing damage. If it's a creature, it must make a DC 15 Strength save or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6 to hit, Reach 10 ft, One target 2d8+4 (13) Bludgeoning Damage

Bonus Actions

Trample. Melee Weapon Attack: +6 to hit, Reach 5 ft against One prone target 2d10+4 (14) Bludgeoning Damage


Created by

QuestionableHobbiez.

Statblock Type

Monster

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