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Ultramodern5 Redux

X-Beam

Weapon

Common

Reload (20-M)

D&D Firearm Rules

Check Weapon Properties properties

Weapon Properties

This advanced electrical weapon focuses the whole of its energy on a single target. Electromagnetic side-effects were reduced, and the x-beam cannot arc towards other targets. However, once it strikes a creature, the weapon creates a bridge between its power core and the target, significantly increasing damage. This transference can eventually turn a target into a bomb.

Detonation (1st level):
If you reduce a creature to 0 hit points, it explodes, inflicting the damage you inflicted in killing the creature to each target within 10 feet of the creature. The DC for the Dexterity saving throw equals 8 + your Dexterity modifier + your proficiency bonus (if proficient in the weapon). Making the save still inflicts half damage. Any Medium-sized target or smaller that failed the save is also knocked prone.
High Voltage (6th level):
This weapon gains the Armor Piercing property.
Channel (8th level):
If you hit a target, every subsequent hit made on the same target increases your critical threat range by one. For the first hit, you require a natural 20; on your second attack, you only require a 19 or 20; on your third, you only require an 18, 19, or 20. This continues until you score a critical hit or make an attack against another target with this weapon; at that point, it reverts back to requiring a natural 20.

Type Damage Damage Range
Simple Ranged 1d8 Lightning 100/400ft

Cost: NĀ„ 20.000
Weight: 15lb.


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