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Acid Thrower (Bio) in Dungeons & Dragons 5e

Ultramodern5 Redux

Acid Thrower (Bio)

Weapon

Common

Heavy, organic (5 shots)

D&D Firearm Rules

Check Weapon Properties & Groups for Heavy & Organic properties

Weapon Properties

Weapon Groups

BIOWEAPONS



One feature of all bioweapons is their regenerative ammo.
Incapable of being reloaded, ammo is regenerated during combat or a short or long rest (the weapons either siphon energy from its user or ingest surrounding resources).
If you run out of ammunition during combat, you must finish a short or long rest before being able to use the weapon again.


To find one will either be incredibly unusual in a traditional setting or ordinary in an unusual setting. A biological weapon is not a creature possessing a natural deterrent a user is taking advantage of but rather a genetically designed organic machine whose only purpose is to act as a weapon.
Taking the “meta” route, any melee weapon can be renamed a “bone-blade,” and a traditional weapon can be repurposed to fire teeth or “bioplasma.” The weapons offered here are those that do not fall under any other description—ones that could not be rebranded from more traditional sources. All bioweapons have the organic property.



Acid Thrower


When you attack with the acid thrower, you target a 20-foot cone emanating from you.
The DC for the Dexterity saving throw equals 8 + your Dexterity modifier + your proficiency bonus (if proficient in the weapon).
Making the save still inflicts half damage. Any target that failed the save against an acid thrower suffers half the inflicted damage again at the beginning of your next turn.

Type Damage Damage Range
Simple Ranged 1d6 Acid Special

Cost: N¥ 6.000
Weight: 20lb.


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