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Ultramodern5 Redux

Cannonballer

Weapon

Common

AP, Breech (12 shots), Direct (2d6+6), EXP (5 ft.), Heavy

D&D Firearm Rules

Check Weapon Properties & Groups for AP, Breech, Direct, EXP & Heavy properties

Weapon Properties

Weapon Groups

Instead of launching a rocket or a mine, the cannonballer fires out a short-range explosive sphere.
Although it can direct hit and detonate like a grenade or detonate nearby and inflicting damage via an area effect, you can also direct it to roll around the ground under its own power until finding a target.

Bouncer (3rd level).
If you do not directly hit with this weapon, you can elect to have it land without detonation. When on the ground, it gains a movement of 30, and as a bonus action, you can direct it to move. Detonation only takes an action, but you can no longer inflict direct damage.
You can only move a ball once per turn and you can only control one ball at a time.
A ball has an AC of 18 and 1 hit point, and if struck, it explodes at its location.
A ball can be controlled for up to one minute before it runs out of power and turns itself off. It can still be detonated, but it cannot move.

Type Damage Damage Range
Simple Ranged 2d6 Bludgeoning 50/200ft

Cost: NĀ„ 20.000
Weight: 50lb.


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