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Aethermist Draft in Dungeons & Dragons 5e

Aethermist Draft

Potion

Uncommon

Experimental Potion
Effect: When consumed, this potion enhances the drinker’s vision and perception.
  For 1 hour, the drinker gains:
  • Darkvision: 60 feet (if the drinker already has darkvision, its range increases by 30 feet).
  • See Invisibility: The drinker can see invisible creatures and objects as if they were visible.
  • Enhanced Perception: The drinker gains advantage on Wisdom (Perception) checks that rely on sight.
Experimental Instability: The potion is unstable, and its effects may vary.  

Side Effects

Upon consuming the potion, roll a d100 to determine whether side effects occur and their severity.        
d100 RollOutcome
01–70 No side effects
71–90 Minor side effect (roll 1d6)
91–100 Major side effect (roll 1d6)
Minor Side Effects Table              
1d6 RollEffect
1 Mild headache: Disadvantage on Intelligence checks for 1 hour.
2 Blurred vision: Disadvantage on ranged attack rolls for 10 minutes.
3 Glowing eyes: Your eyes emit a faint glow, potentially revealing your location (DC 10 Stealth check).
4 Hallucinations: You perceive faint, harmless illusions for 10 minutes.
5 Eye strain: Disadvantage on Wisdom (Insight) checks for 1 hour.
6 Dizziness: Disadvantage on Dexterity saving throws for 10 minutes.
Major Side Effects Table                
1d6 RollEffect
1 Temporary blindness: You are blinded for 1 minute.
2 Overstimulation: Disadvantage on all ability checks and saving throws for 1 hour.
3 Migraine: Take 1d6 psychic damage at the start of each turn for 1 minute unless you succeed a DC 12 Con save.
4 Double vision: Disadvantage on attack rolls and saving throws for 1 hour.
5 Aura overload: You perceive all magic auras around you, causing confusion (DC 12 Wisdom save or be stunned for 1 round).
6 Lasting effects: A random minor side effect persists for 24 hours (roll on the Minor Side Effects Table).
 



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