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Cole Drummerdor in Dungeons & Dragons 5e

Homebrew/Volo's Guide

Cole Drummerdor

Medium Mountain dwarf, Sapper of the Cardinal Pact, Lawful Neutral

Armor Class 15 (chain shirt)
Hit Points 80
Speed

STR

18
( +4 )

DEX

10
( +0 )

CON

16
( +3 )

INT

11
( +0 )

WIS

17
( +3 )

CHA

13
( +1 )

Saving Throws CON +6, WIS +7
Skills Intimidation +5, Sleight of Hand +4
Damage Resistances fire, poison
Senses darkvision 60 ft., passive Perception 13
Languages Maddrellan, Tamorese, Éruladic, Falerian
Proficiency Bonus +4

Description

A young Mountain Dwarf with light red hair and a beard blackened at the tips from what looks like an unfortunate fire accident. His head is bandaged but he has a charming, genial smile. He wears little jewelry for a dwarf, only a pair of silver honeybee-shaped clasps on his tabard.

Spellcasting. Cole is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared:  

  • Cantrips (at will): light (PHB 255), mending (PHB 259), sacred flame (PHB 272), spare the dying (PHB 277)
  • 1st level (4 slots): divine favor (PHB 234), identify (PHB 252), searing smite (PHB 274), shield of faith (PHB 275)
  • 2nd level (3 slots): lesser restoration (PHB 255), magic weapon (PHB 257), prayer of healing (PHB 267), silence (PHB 276), spiritual weapon (PHB 278)
  • 3rd level (3 slots): beacon of hope (PHB 217), crusader's mantle (PHB 230), dispel magic (PHB 234), revivify (PHB 272), spirit guardians (PHB 278)
  • 4th level (3 slots): banishment (PHB 217), freedom of movement (PHB 244), guardian of faith (PHB 246), stoneskin (PHB 278)
  • 5th level (1 slot): elemental weapon (PHB 237), flame strike (PHB 239), protection from energy (PHB 270)


Tool Proficiency: Cole is proficient with mason's tools.   Stonecunning. Whenever Cole makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and add double his proficiency bonus to the check, instead of his normal proficiency bonus.

Actions

Multiattack: Cole makes two melee weapon attacks.   Warhammer: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 1d8+4 bludgeoning damage.

Reactions

Guided Strike (Recharges after a Short or Long Rest): Cole grants a +10 bonus to an attack roll made by himself or another creature within 30 feet of him. Cole can make this choice after the roll is made but before he hits or misses.


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