Native only to the continent of Gavis-Lune, and rare even there, these foul blighted and mutant humanoid entities are another member of the feral bestial family. Their humanoid torso and arms give way at the waist to a strong serpentine body, scales of leafy greens or yellows, or soft oranges or browns. Their heads are human-esque at first glance, but with disturbingly reptilian eyes, unblinking, cold, empty. They have forked tongues, seem to possess similar senses, and some even have fangs and venom glands. Some may present with hoods like a cobra in regions near the Great Bala, others within the family have longer lower bodies, presenting with the thick, muscular and robust serpentine body of a constrictor of some sort or another. | |
Perception | 1d20+10 |
Languages | Feriak, Draconic, Understands Common (Valarian) |
Skills | Acrobatics: 1d20+11 , Athletics: 1d20+10 , Craft (Poison-Making): 1d20+7 , Intimidate: 1d20+7 , Nature: 1d20+8 , Navigation (Terrestrial): 1d20+8 , Stealth: 1d20+13 , Survival: 1d20+8 |
STR +4 , DEX +5 , CON +3 , INT +1 , WIS +2 , CHA +1 | |
AC | 23 |
Saving Throws | Fort 1d20+9 , Ref 1d20+11 , Will 1d20+8 , Power Save (Strength): 1d20+10 , Logic Save (Intelligence): 1d20+7 , Ego Save (Charisma): 1d20+7 |
HP | 46 5d8+21 - Immunities Poison - Weaknesses Weakness (2) to Fire and Cold. - Resistances Resist (4 Necrotic, Radiant and Thunder |
Speed | 30 feet, 15 feet climb and swim |
Melee | Always Equipped Venomous Bite/Bite: 1d20+11 to hit, if it hits, deal 1d4+3 piercing damage, and if applicable, so if the venom was not discharged in the previous turn or during this turn, the target must make a DC 21 Fortitude Save. If they critically fail, the target becomes afflicted with Toxic (4), and takes double damage. If they fail they become Toxic (2), and take 2d6 poison damage. If they succeed they take half damage and are afflicted with Toxic (1). If they critically succeed they merely take half damage.
50% chance of being equipped, Melee, Spear: Reach 5 feet (so is 10 feet for the Nathaoine), 1d20+11 to hit, deals 1d8+3 piercing damage, and generally they will have coated their spear tip in their own venom, which the Nathaoine harvest and keep for purposes of war, and thusly when applicable (it takes ![]() |
Ranged | Ranged, Hunting Bow: Range brackets 100/400, 1d20+13 to hit. Deals 1d8+5 piercing damage, and most Nathaoine raiders and hunters will carry at least five poisoned arrows, using the same venom as their bite. |
Special Abilities | Tough Hide [2]: Though they have a humanoid torso and head, Nathaoine seem to have a thick snake like skin, very tough and reptilian like, which provides them a level of natural body armor. They have +2 natural armor boost to their AC.
Hardy: Nathaoine like any Bestial, if they roll a 1 or a 2 when gaining a new hit dice, they count it as a 3 instead.
Serpentine Swiftness: Nathaoine get to add their Dexterity Boost to initiative rolls. Also 1/round they may activate the ![]() ![]() |