Medium undead, neutral evil 
      
      Armor Class: 8
      Hit Points: 15  2d8+6 
      Speed: 
              20 ft
                                          
 
      
      
      
              Saving Throws: STR +1, DEX -1, CON +3, INT -4, WIS -2, CHAR -3
                                      Damage Immunities: Poison
                    Condition Immunities: Exhaustion, Poisoned
                    Senses: Darkvision 60 ft., Passive Perception 8, Initiative -2
                    Languages: Understands the language it knew in life, but can't talk
                    Challenge Rating: 1/4
        ( 50 XP)
                
                    Proficiency Bonus: +2
           
       
  
                
    
      Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
 
     
        Actions
    Slam. Melee Attack Roll: +3, reach 5 ft. Hit:  1d6+1  Bludgeoning damage
 
                          Suggested Environments
    cemetaries