A creature of sunfire, radiance, wits and valor. Its mind ever sharp, ever a problem solver. Born of the sun, and of light itself, being a creature from Horizolar, its physical manifestation makes sense in this context, seeming made of sunlight and pure light given physical manifestation. | |
Perception | 1d20+17 |
Languages | Valarian (Common), Celetric, 50% chance can speak Elthain (Elven) |
Skills | Acrobatics: 1d20+8 , Intuition: 1d20+11 , Religion: 1d20+9 , Lore (Tactics): 1d20+9 , Lore (Warfare): 1d20+9 , Persuade: 1d20+7 |
STR +1 , DEX +3 , CON +0 , INT +4 , WIS +4 , CHA +2 | |
AC | 17 |
Saving Throws | Fort 1d20+5 , Ref 1d20+8 , Will 1d20+11 , Power Save (Strength): 1d20+1 , Logic Save (Intelligence): 1d20+9 , Ego Save (Charisma): 1d20+7 |
HP | 20 3d8 - Immunities Radiant Damage, they actually heal instead of take damage. Fire Damage and Poison Damage. - Weaknesses Weakness (2) to Psychic and Necrotic damage - Resistances Resist (2): Cold |
Speed | 40 feet (flight is their natural state of motion) |
Melee | Flare Talons: 1d20+8 to hit. Deal 1d4 fire and 1d4 radiant damage, if score a critical hit, inflict Blinded (1) on target. Beak: 1d20+8 to hit. Deal 1d6 piercing damage |
Ranged | Flash Feathers: Costs 1 Divinity Point. 60 foot range. 1d20+9 launch a feather at target, target takes 1d6 piercing damage if it hits, as well as 1d8 fire damage and 1d8 radiant damage. Target struck must make DC 19 Fortitude Save. If critically failed, they are Blind and afflicted with Stun (2). If regular failure they simply Blind and Stun (1). If successful they merely Stun (1) if they critically succeed, no conditions. |
Special Abilities | Divine Entity (Vosana Falconhand): As a divine entity of Horizolar, a true entity under the celestial power of Vosana Falconhand, they are immune to the Confused and Blinded conditions.
Divine Pool (6/6): Like any divine entity an Embeather has a unique resource pool known as Divinity. This pool seems a transference of energy directly from Horizolar into the creature. When on the Material Realm they cannot recover this pool naturally, however should a devout follower of Vosana be willing to offer prayer and effort with them over a Rest that individual may spend 2 points of Fervor or Faith as appropriate for whichever they have, to allow the Embeather to recover its Divinity Pool. Otherwise the pool, once used, can only recover by the creature returning to the plane of Horizolar.
Solar Aura: So long as a Embeather has at least 1 point in its Divinity Pool, this creature exudes bright light out to a distance of 20 feet, with another 20 feet being dim light. Furthermore, all creatures it sees as allies within 10 feet of it are at +2 to any Will saves or Wisdom based skill checks they must roll.
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