+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
-1 | Strength | |
+1 | Dexterity | |
+0 | Constitution | |
+4 | Intelligence | |
+0 | Wisdom | |
+6 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+1 | Arcana | INT | |
-1 | Athletics | STR | |
+3 | Deception | CHA | |
+1 | History | INT | |
+0 | Insight | WIS | |
+3 | Intimidation | CHA | |
+8 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
+12 | Performance | CHA | |
+12 | Persuasion | CHA | |
+8 | Religion | INT | |
+1 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
harmonica
arcane focus (whistle)
crossbow (20 bolts) (1d8 piercing damage
dungeoneer's pack
padded armour
light hammer (wrench)
dagger *2
2 silver bricks
shorty sword (1d4 piercing damage)
rail hook gauntlet
grenade launcher equivalent
common
dwarves
light armour
simple weapons
harmonica
tinker's tools
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.