| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +5 | Strength | |
| +0 | Dexterity | |
| +4 | Constitution | |
| -5 | Intelligence | |
| +1 | Wisdom | |
| +0 | Charisma |
| +0 | Acrobatics | DEX | |
| +3 | Animal Handling | WIS | |
| -1 | Arcana | INT | |
| +2 | Athletics | STR | |
| +0 | Deception | CHA | |
| -1 | History | INT | |
| +1 | Insight | WIS | |
| +2 | Intimidation | CHA | |
| +1 | Investigation | INT |
| +1 | Medicine | WIS | |
| -1 | Nature | INT | |
| +1 | Perception | WIS | |
| +0 | Performance | CHA | |
| +0 | Persuasion | CHA | |
| -1 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +2 | Stealth | DEX | |
| +3 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Revolver | +5 | STR | 2d8+1+2 | Piercing | |
| Ammunition (Firearms), Range (40/120), Reload, Sap | |||||
| Double Barrel Shotgun | +5 | STR | 2d8+1+2 | Piercing | |
| Ammunition (Firearms), Range (30/90), Reload, Sap | |||||
| Hunting Knife | +6 | STR | 1d4+2+2 | Slashing | |
| Melee, Range (20/60), Finesse, Light, Thrown, Nick | |||||
Feature: Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Perk: Tank!
You may use Strength instead of Dexterity when calculating your AC. However, you move like a tank, and you lose 5 feet of your movement speed.
Perk: Bound to Win
If you have more than triple advantage on an attack, and it lands, it counts as critical.
I am incredibly slow to trust. Those who seem the fairest often have the most to hide. The best way to get me to do something is to tell me I can’t do it.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.