Death Domain
	
		Hit Points
		Hit Dice:  d8 per Death Domain level
		Hit Points at first Level:  See Cleric  
		Hit Points at Higher Levels:  See Cleric  		
	 
	
 
	
	Subclass Options
	
		
Death Domain Spells
 
 
| Cleric Level | 
Spells | 
| 1st | False Life, Ray of Sickness | 
| 3rd | Blindness/Deafness, Ray of Enfeeblement | 
| 5th | Animate Dead, Vampiric Touch | 
| 7th | Blight, Death Ward | 
| 9th | Antilife Shell, Cloudkill | 
 
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons.
 
Reaper
At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. 
 
Channel Divinity: Touch of Death
Starting at 2nd level, when you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.
 
Inescapable Destruction
Starting at 6th level, necrotic damage dealt by your cleric spells and Channel Divinity options ignore resistance to necrotic damage. 
 
Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8. 
 
Improved Reaper
Starting at 17th level, when you casts a necromancy spell of 1st through 5th-level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.