Tempest Domain
	
		Hit Points
		Hit Dice:  d8 per Tempest Domain level
		Hit Points at first Level:  See Cleric  
		Hit Points at Higher Levels:  See Cleric  		
	 
	
 
	
	Subclass Options
	
		
Tempest Domain Spells
 
| Cleric Level | 
Spells | 
| 1st | Fog Cloud, Thunderwave | 
| 3rd | Gust of Wind, Shatter | 
| 5th | Call Lightning, Sleet Storm | 
| 7th | Control Water, Ice Storm | 
| 9th | Destructive Wave, Insect Plague | 
 
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor. 
 
Wrath of the Storm
Also at 1st level, when a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
 
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. 
 
Channel Divinity: Destructive Wrath
 
Starting at 2nd level, when you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. 
 
Thunderbolt Strike
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
 
Divine Strike
At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8. 
 
Stormborn
At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors.