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Justice Archon in Dungeons & Dragons 5e

Monster Manual Expanded III

Justice Archon CR: 6

Medium celestial, lawful good
Armor Class: 18 (plate mail)
Hit Points: 67 (9d8 + 27)
Speed: 30 ft , fly: 60 ft

STR

16 +3

DEX

11 +0

CON

17 +3

INT

11 +0

WIS

16 +3

CHA

17 +3

Skills: Intimidation +6, Perception +6
Damage Resistances: Lightning, Poison, Radiant; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Condition Immunities: Charmed, Exhaustion, Frightened
Senses: Darkvision 60 ft., Passive Perception 16
Languages: All, telepathy 60 ft.
Challenge Rating: 6 ( 2,300 XP)
Proficiency Bonus: +3

Innate Spellcasting. The justice archon's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: aid, continual flame, detect evil and good

1/day: magic circle


Aura of Menace. The archon emanates an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a DC 14 Wisdom saving throw or become frightened of the archon for 1 minute or until it takes any damage.   Magic Resistance. The archon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archon makes two Greatsword attacks.   Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.   Teleport. The archon magically teleports, along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.

Bonus Actions

Justice Strike (3/Day). When the archon hits a creature with a melee attack, the archon can deal extra damage depending on the target's alignment.   Any Evil: 13 (3d8) radiant damage.   Chaotic Neutral or Neutral: 9 (2d8) radiant damage.   Chaotic Good or Lawful Neutral: 4 (1d8) radiant damage.

Reactions

Castigating Strike. When a creature within 5 feet of the archon deals damage to an ally, the archon makes a melee weapon attack against that creature.

The fearsome justice archons are the peacekeepers in Mount Celestia, appearing as winged humanoids garbed in resplendent looking plate armor.   Zealous Inquisitors. If anyone commits an atrocity in the Upper Planes, you can be sure that justice archons will come for them. Unfortunately, their zealousness to mete swift justice often brings them into conflict with those who ask for mercy or leniency. Despite these issues, justice archons are highly valued for their vigilance and fervor.   When encountered in the Material Plane, justice archons are likely on a mission to capture or deliver judgement on a creature.

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