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Lightning Needles in Dungeons & Dragons 5e

Homebrew

Lightning Needles

Weapon

Uncommon Requires Attunement

Finesse, Range, Thrown

These five slender, magically charged darts are linked by a faint, constant glow that stores their latent electrical energy. Created by ingenious artificers, the Lightning Needles are designed for both precise strikes and tactical battlefield control. When not in use, the darts remain attached to a special glove or holder, ready to obey your commands.

Aftershock. When you hit a creature with one of these darts, it releases a sudden burst of electrical energy, dealing an additional 2 lightning damage on a hit.

Returning Call. As a bonus action, you can wave your hand and command all Lightning Needles to return to your glove (or holder). The darts instantly fly back to you if they are within 1 mile of you.

Lightning Fence (2/long rest). As an action, you can command, “Create the Cage!” Any Lightning Needles that are not in their holder (including those lodged in creatures or objects) automatically connect with one another via faint, crackling lightning arcs, forming a network of electrical lines within a 30-foot radius of each other. The effect lasts for 1 minute or until you dismiss it as a bonus action.

Any creature that touches a lightning line must succeed on a DC 12 Dexterity saving throw taking 2d6 lightning damage on a fail and half as much damage on a success.
A creature can be damaged by this feature once per round.

Type Damage Damage Range
Simple Ranged 1d4 Piercing 20/60 ft

Cost: -
Weight: 1 lb


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