Monster Manual (5.5e)			
	  Bandit Deceiver CR: 7
  
	
    		
          Small to Medium humanoid, any non-lawful alignment 
      
      Armor Class: 16 (Mage Armor)
      Hit Points: 130 (20d8 + 40)  20d8+40 
      Speed: 
              30 ft
                                          
 
      
      
      
              Saving Throws: Dexterity +6, Intelligence +6
                    Skills: Acrobatics +6, Perception +4, Stealth +9
                                            Senses: Passive Perception 14
                    Languages: Common, Thieves' Cant
                    Challenge Rating: 7
        ( 2900 XP)
                
                    Proficiency Bonus: +3
           
    		
      
 by Katerina Ladon
 
		 
       
  
      
      Spellcasting. The bandit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14): 
At will: Disguise Self, Mage Hand, Minor Illusion
1/day each: Hold Person (at 4th-level), Mage Armor (included in AC), Major Image  
     
                                      Suggested Environments
    Any Climate; Any Terrain