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Shock-Jav

Weapon

Common

Mods
  • N/A
  •   Special Maneuvers
  • Harpoons Away - Attach up to 45 feet of rope as a Bonus Action before making an attack to tether an opponent to you and grapple them. Large and smaller targets struck by the Shock-Jav when using this maneuver must make a Strength saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Strength modifier or else be restrained. While the target is restrained, you may make a contested Athletics ability check with advantage as a Bonus Action to try and pull the restrained target 15 feet closer. The target is restrained until it succeeds on a Strength saving throw against your Raider DC at the end of each of its turns.
  •   Special Properties
  • Adhesive - The device can be removed after passing an Athletics check against a DC equal to 8 + Your Proficiency Bonus + Your Strength Modifier.
  • Armor Piercing I
  • Electric Shock - Targets that have been hit with this weapon cannot take reactions until the start of your next turn.
  • Light
  • Lightning Rod - Lightning-based attacks against a target hit with this device ignore elemental resistance mods and the target has disadvantage on any saving throws against lightning-based spells, areas of effect, or lightning-based explosives, whereas lightning-based attacks have advantage against the target. This effect persists until the target has successfully removed the Shock-Jav.
  • Radial Current - Lightning effects that affect the target, also affect any targets within 15 feet for half damage.
  • Rechargeable - This device can be retrieved, then reused after a short rest.
  • Thrown
  •   Weight: 2   Handling: 1-Handed

    A variant of the Thunderspear that augments or empowers lightning attacks instead of being directly explosive. Instead of an explosive tip, it is equipped with a flat, adhesive-coated magnet, with 3 barbed prongs arranged around its outer edge to carry the current from other sources. Once attached, it is very difficult to remove and requires great strength to detach. It also applies an initial shock to debilitate the target. This is often employed in vehicular combat to attack the occupants of a vehicle directly without damaging the chassis or paneling.

    Type Damage Damage Range
    Simple Melee 1d8 Bludgeoning / 1d4 Lightning Bludgeoning 45/90


    Weight: 2lbs


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