Name | Argus Slimm |
Handle | Fuze |
Role | Trooper |
Role Ability | Heavy Metal |
Rank | 4 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 10 |
Conceal/Reveal Object (INT) | 8 |
Lip Reading (INT) | 8 |
Perception (INT) | 10 |
Tracking (INT) | 8 |
Body Skills | BASE |
Athletics (DEX) | 12 |
Contortionist (DEX) | 6 |
Dance (DEX) | 6 |
Endurance (WILL) | 8 |
Resist Torture/Drugs (WILL) | 8 |
Stealth (DEX) | 8 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 6 |
Pilot Air Vehicle (REF) x2 | 6 |
Pilot Sea Vehicle (REF) | 6 |
Riding (REF) | 6 |
Education Skills | BASE |
Accounting (INT) | 8 |
Animal Handling (INT) | 8 |
Bureaucracy (INT) | 8 |
Business (INT) | 8 |
Composition (INT) | 8 |
Criminology (INT) | 8 |
Cryptography (INT) | 8 |
Deduction (INT) | 8 |
Education (INT) | 12 |
Gamble (INT) | 8 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
Language:English (Free) (INT) | 12 |
Library Search (INT) | 8 |
Local Expert: Your Home (INT) | 10 |
Tactics (INT) | 10 |
Wilderness Survival (INT) | 8 |
Fighting Skills | BASE |
Brawling (DEX) | 8 |
Evasion (DEX) | 8 |
Martial Arts (DEX) x2 | 12 |
Melee Weapon (DEX) | 6 |
Performance Skills | BASE |
Acting (COOL) | 5 |
Ranged Weapon Skills | BASE |
Archery (REF) | 6 |
Autofire (REF) x2 | 6 |
Handgun (REF) | 12 |
Heavy Weapons (REF) x2 | 6 |
Shoulder Arms (REF) | 12 |
Social Skills | BASE |
---|---|
Bribery (COOL) | 5 |
Conversation (EMP) | 8 |
Human Perception (EMP) | 8 |
Interrogation (COOL) | 5 |
Persuasion (COOL) | 7 |
Personal Grooming (COOL) | 5 |
Streetwise (COOL) | 7 |
Trading (COOL) | 7 |
Wardrobe & Style (COOL) | 5 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | 8 |
Basic Tech (TECH) | 14 |
Cybertech (TECH) | 14 |
Demolitions (TECH) x2 | 8 |
Electronics/Security Tech (TECH) x2 | 8 |
First Aid (TECH) | 10 |
Forgery (TECH) | 8 |
Land Vehicle Tech (TECH) | 8 |
Paint/Draw/Sculpt (TECH) | 8 |
Paramedic (TECH) x2 | 8 |
Photography/Film (TECH) | 8 |
Pick Lock (TECH) | 8 |
Pick Pocket (TECH) | 8 |
Sea Vehicle Tech (TECH) | 8 |
Weaponstech (TECH) | 8 |
Humanity | 66 / 76 |
Hitpoints | 45 / 45 |
Death Save | 5 |
Seriously Wounded Threshold | 23 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Nomad Rocker | 4d6 | 8 | 1 | Poor quality, free ammo. |
Location | Type | SP | AP |
---|---|---|---|
Head | Kevlar | 7 | 0 |
Body | Kevlar | 7 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Neural Link | Data | HL |
---|---|---|
Interface plugs | Plugs in wrist or head that allow connection to machines. | 7 |
Aliases | Ace, 3rd Ace, Fuze |
Improvement Points | 0 / 0 |
Reputation | 0: None |
Reputation events | |
Role specific lifepath | Managed to build my own suit of armor, and after some negotiations, Ive got myself a cushy deal with danger gals. Keep up appearances and Ill keep getting contracts. Going collateral is bad for rep, so not a great idea. Place of work? Wherever there is a paycheck. I just hope those gangers don't come looking for revenge when I'm on duty, I'd rather not loose a paycheck. |
Addictions | |
Fashion | Urban Flash Bottoms Urban flash tops Urban flash jacket Urban flash footwear |
Gear | Carryall Tech bag Agent Bed and sleep bag Personal Carepack Radio communicator Kibble pak (6) Binoculars Laptop |
Ammo | 30 rifle rounds (20 in Stolbovoy) |
Cash | 0 |
Housing | Cube hotel |
Rent | 500eb/month |
Lifestyle | Kibble (100eb/month) |
Notes | ACPA TECH (x2): 6 Roll for ACPA TECH: 1d10 + 14 A Trooper adds their Heavy Metal Rank to any Athletics Skill Check they make while Piloting any ACPA, and also ACPA Tech and Basic Tech while repairing, maintaining, modifying or otherwise tinkering with any ACPA. |