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Wild Magic Surge

Roll the Dice
d100Effect
1Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
2You expend all sorcery points, taking 1d6 force damage for each point lost. You gain temporary hit points equal to the damage taken for the next hour.
3Roll on this table twice, ignoring this result on subsequent rolls.
4You cast See Invisibility on yourself.
5A halo of letters appears around your head. For the next hour, you are aware if someone you can hear is lying.
6For the next minute, any flammable object you touch that isn’t being worn or carried by another creature bursts into flame. Giggling laughter can be heard from the fire.
7You cast Dragon’s Breath. The damage type is random.
8You cast Fireball as a 3rd-level spell centered on yourself.
9You cast Ice Storm as a 4th-level spell centered on yourself.
10You cast Magic Missile as a 5th-level spell.
11You cast Equlibrium on yourself. Reducing in size.
12Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
13Ill omen falls upon you. When making an ability check, attack roll, or saving throw, the DM may force you to roll with disadvantage once.
14You cast Confusion centered on yourself.
15You cast Hold Person on a creature within 20 feet. If you choose no creature, you cast it on yourself.
16For the next minute, you regain 5 hit points at the start of each of your turns.
17For 10 minutes, you speak in a stranger’s unusual voice. The voice is disruptive, but how it sounds is up to you.
18You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
19For the next minute, creatures within 30 feet of you gain 5 temporary hit points at the start of your turn. These hit points do not stack.
20You cast Grease centered on yourself.
21Your hair turns bright pink.
22The air charges with magic. Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.
23You infuse creatures with magic. Creatures within 30 feet of you have advantage against the next effect that involves a saving throw.
24Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect.
25You encase yourself in a block of earth that fills all 5-foot spaces surrounding you. If a creature is in a space where the earth appears, they are pushed to the nearest unoccupied space. Each 5-foot section of the block has 20 hit points, and an AC of 17.
26An eye appears on your forehead for the next hour. During that time, you have advantage on Perception checks that rely on sight.
27Your hands become iron fists for the next minute. You cannot move your fingers, but your unarmed strikes deal 1d6 bludgeoning damage.
28For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
29You become slightly intoxicated and have difficulty concentrating. You have disadvantage on maintaining concentration on spells for the next hour.
30You teleport up to 60 feet to an unoccupied space of your choice that you can see.
31For the next minute, any spell you cast with that costs one action allows you to immediately fly 15 feet via magic winds that carry you briefly and deposit you on a surface. This movement doesn’t provoke attacks of opportunity.
32You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
33You cast Misty Step, arriving at your location in a burst of delicious foods.
34Maximize the damage of the next damaging spell you cast within the next minute.
35Icy power swirls around you. For the next minute, you may cast Frostbite as a bonus action.
36Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.
37Your next damaging spell cast within the next minute creates a spectral fist that knocks the target(s) prone.
381d6 chicken's controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.
39For the next hour, you leave a trail of flowers, fungi, and moss wherever you step.
40You regain 2d10 hit points.
41You switch positions with a creature of your choice within 60 feet in a puff of smoke.
42You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
43You cast Grasping Vine.
44For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
45For the next minute, you are moved 5 feet in random direction at the end of each of your turns.
46You cast Levitate on yourself.
47For the next hour, you can walk on walls and ceilings.
48A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
49A loud voice narrates your thoughts and actions for the next minute. It can be heard clearly from up to 100 feet away.
50You can’t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
51You cry uncontrollably for the next minute. Whenever you try to speak, you hiccup wildly and snot shoots from your nose.
52A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
53A banana appears on your shoulder for the next minute. While holding the banana in your hand or mouth, you gain a +2 bonus to all saving throws.
54You are immune to being intoxicated by alcohol for the next 5d6 days. A tattoo that says “sober” appears on your forehead for the same amount of time.
55Up to four creatures of your choice within 60 feet are knocked prone by a mysterious force.
56Your hair falls out but grows back within 24 hours.
57Your skin rots and decomposes. You gain disadvantage on all persuasion checks, but undead ignore you unless attacked. This can be alleviated via a Greater Restoration spell.
58A elemental chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
59You can speak with small animals for 1 hour. Birds and critters seek you to tell you random secrets they’ve acquired.
60You regain your lowest-level expended spell slot.
61Your eyes glow like multicolored lanterns for the next 24 hours.
62For the next minute, you must shout when you speak.
63You cast Entangle centered on yourself.
64You cast Fog Cloud centered on yourself.
65You create a burst of psychic feedback to yourself and a creature within 60 feet. The creature takes 6d6 psychic damage and you are stunned until the end of your next turn.
66Up to three creatures of your choice within 30 feet of you take 4d10 lightning damage.
67An illusory copy of you appears. At the start of your next turn, it runs to the nearest creature you regard as an enemy within 60 feet and explodes, dealing 3d10 force damage in a 20 foot radius. If there is no enemy, it runs to you.
68You percieve the nearest creature as saying something hurtful about you. You are frightened of that creature until the end of your next turn.
69A random creature within 30 feet is charmed by you until the end of your next turn.
70Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
71You no longer require food, other than at least one cup of tea a day. If you roll this outcome again, then you revert.
72You gain resistance to all damage for the next minute.
73You cast Fear.
74A random creature within 60 feet of you becomes poisoned for 1d4 hours. If they use an action to vomit and take 3d10 poison damage, then the poisoned condition ends.
75You cast Stoneflesh on yourself. While the spell is active, your walking speed becomes 10 feet.
76You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
77You cast Speak with Dead on the next corpse you touch.
78You cast Polymorph on yourself. If you fail the saving throw, you turn into a goat for the spell’s duration.
79You cast Bestow Curse as a 5th-level spell on the next creature you touch.
80Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
81A massive farting sound emenates from you. It is audible from 300 feet away.
82You can take one additional action immediately.
83Your tongue turns into silver. You speak and understand all languages for an hour.
84Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
85A burst of colour erupts from you. Each creature within 30 feet of you heals 3d10 hit points, except you.
86You cast Mirror Image.
87You cast Detect Thoughts. This lasts for 1 hour and you do not need to concentrate to maintain the effect. Each time you use your action to focus, you take 1d6 psychic damage.
88Toxic pustules grow on your body and explode. Creatures within 5 feet take 3d10 acid damage. For the next 1d6 days you have disadvantage on all Charisma checks.
89You cast Web.
90You become invisible for the next minute. During that time, other creatures can’t hear you. The invisibility ends if you attack or cast a spell.
91You learn a random 1st level spell.
92You cast Greater Restoration on yourself and regain all lost hit points.
93You become athletic. You have advantage on all strength, constitution, and dexterity checks for the next minute.
94Your size increases by one size category for the next minute.
95Charisma radiates from you for the next minute. You may use your action to strike a pose. A creature of your choice that can see you gains a d8 inspiration die that they may add to an attack roll, ability check, or saving throw. This die lasts until the end of the minute and does not stack if the creature already has one of these die.
96You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
97Reroll, and you may spend 1 sorcery point to move one space up or down this table from the rolled result. You may pay this multiple times to move multiple spaces.
98You are surrounded by faint, ethereal music for the next minute.
99A pillar of wild magic explodes from you, and you regain all expended sorcery points.
100If you die within the next minute, you immediately come back to life as if by the True Resurrection spell.

Created by

ShireLord.

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