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SarpedonCR 5

Torso of a beautiful human female with the lower body of a snake

Bard 1, Vampire 2, Serpentfolk 2
NE M Serpentfolk/ Undead, Monstrous Humanoid
Initiative: +8
Senses: Darkvision 60ft

Defense

AC: 20, touch 20, flat footed 16, (+4 Dex, +6 Natural)
HP: 49 1d8+4 ( Fast healing 5 )
Fortitude: +6 Reflex: +8 Will: +6
Defensive Abilities: Resistances: Cold 10, Electricity 10
Immune: mind-affecting effects, paralysis, poison
DR: 10/magic, silver
SR: 15

Offense

Speed: 30 ft
Melee: Jet: Blood Crystal Vampiric Called Ranseur +12 ( +2d4+1 /x3)   Ruby: Fire-Forged Steel Called Flaming Rapier +12 ( +1d6+1+1d6(fire) /(18-20) x2)   Sapphire: Frost-Forged Steel Frost Called Trident +12 ( +1d8+1+1d6(cold) x2)   Amber: Adamantine Shock Called Spear +12 ( +1d8+1+1d6(shock) /x3)   Jade: Serpent's Fang +12 ( +1d4+1+poison used /(19-20) x2)  
Special Attacks: Blood Drain (Su) A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.   JADE: Sting — injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based and includes a +2 racial bonus.   JADE: Bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.   The save DC is Constitution-based.
Space: 5ft
Reach: 10 ft
Spell-like Abilities: Disguise Self - At Will, Channel Resistance +4

Statistics

Str 12, Dex 18, Con 16, Int 18, Wis 15, Cha 18
Base Attack: +5 CMB: +6 CMD: +20
Feats:
Leaping Pounce, Leaping Charge, Improved Initiative, Great Fortitude, Weapon Finesse
Skills: Acrobatics +10 , Bluff +12 , Diplomacy +9 , Disguise +8 , Escape Artist +12 , Intimidate +8 , Knowledge Arcana +9 , Knowledge Dungeoneering +9 , Perception +10 , Perform (sing) +12 , Sense Motive +7 , Sleight Of Hand +9 , Spellcraft +12 , Stealth +12 , Use Magic Device +12
Languages: Aklo, Common, Undercommon, Yalaxian, Stoltlich, Draconic
SQ: Bardic Knowledge, Bardic Performance

Ecology

Environment: Any
Organization: Solitary, gang (1 - 5)
Treasure: 3d6*10 gold pieces + standard treasure

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