MM (p.361)			
	  Awakened Tree CR: 2
  
	
    		
          Huge plant, neutral 
      
      Armor Class: 13
      Hit Points: 59
      Speed: 
              20 ft
                                          
 
      
      
      
              Saving Throws: STR +4, DEX -2, CON +2, CHA -2
                          Damage Vulnerabilities: Fire
                    Damage Resistances: Bludgeoning, Piercing
                                Senses: Passive Perception 10
                    Languages: Common plus one other language
                    Challenge Rating: 2
        ( 450 XP)
                
                    Proficiency Bonus: +2
           
    		
       
  
                  Actions
    Slam. Melee Attack Roll: +6, reach 10 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
 
                        Some awakened trees stand in still, meditative states for long periods, making them easy to mistake for normal plants, while others patrol regions of natural power. Awakened trees are sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless.
 
Magic can invest plants with mobility, sapience, and even a voice. Spells such as 
Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other remarkable plants might naturally have these features.