Investigation d20+7 , Religion d20+7 , Arcana d20+7 , Athletics d20+7
Aether Walk. Up to seven times per day: At the start of her turn, LaFavre can become incorporeal and use her movement to walk through solid objects and other creatures without triggering an attack of opportunity. When she ends a turn inside of an object, however, she is immediately expelled into the nearest free space and takes 1d8 Force damage.
Monster Slayer's Acumen: Fiends, Fey and Undead cannot hide from LaFavre. They have disadvantage on stealth checks against her, cannot turn invisible in her presence and are revealed if she look in their direction. Their appearance-altering spells have no effect on LaFavre.
Strange Heritage: When LaFavre is reduced to 0 HP, she turns into a pillar of blinding light before disappearing. Any hostile creatures looking at her take Radiant damage equal to her maximum HP and are blinded for 24 hours.
Passive Perception 9, Darkvision 60 ft., Truesight against Fey, Fiends and Aberrations
Hunter's Bane: Having undergone profane rites, LaFavre can use Blood Hunter abilities. Her casting ability is INT, and her saving throw DC is 15.
Rite of Death. Bonus Action: LaFavre sacrifices one year of her lifespan to empower herself and become an Avatar of Death. Her Maximum HP doubles, she grows to be Large in size, and gains the Celestial creature type. All of her successful weapon attacks are converted into critical hits. Her Longsword is replaced by a spectral scythe.
LaFavre can use her Action to make two weapon attacks, choosing from the listed below.
While under the effect of Rite of Death, LaFavre can use her action to make a single attack with her spectral scythe.
Reaper Strike. Melee spell attack. 15 ft. cone in front of you. To hit: d20+12 , on hit: 4d12+12 Radiant damage.
Blood Curse of Binding: LaFavre attempts to bind a creature, who has to make a STR save or have its movement speed reduced to 0, and lose the ability to make reactions.
Profane Intervention: While empowered by the Rite of Dusk, LaFavre can sacrifice 1d6 HP to make any roll a critical failure.
"If I am the one that dies, please find some nice rocks for my cairn at least. I don't like these."
Once a cleric for the Order, this half-drow has sworn to follow the bloody path and hunt her former comrades - now abominations.