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SRD (p.278)

Bone Devil CR: 9

Large fiend, lawful evil
Armor Class: 19
Hit Points: 142
Speed: 40 ft , fly: 40 ft

STR

18 +4

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

14 +2

CHA

16 +3

Saving Throws: INT +5, WIS +6, CHA +7
Damage Resistances: Cold; Nonmagical Bludgeoning, Piercing, and Slashing (attacks that aren't silvered)
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 120ft., Passive Perception 12
Languages: Infernal, Telepathy 120ft.
Challenge Rating: 9 ( 5000 XP)
Proficiency Bonus: +4

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.   Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so.   A bone devil appears as a humanoid husk, with dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails.

Created by

tokranepo.

Statblock Type

Monster

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