Divine Sense - You automatically succeed any insight checks you make to detect otherworldly forces within 60ft of yourself. You can tell the type (celestial, fiend, or undead) of any being whose presence you sense, but not their identity (the vampire Count Strahd von Zarovich, for instance).
Lay on Hands - Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. As an action, you can touch a creature (including yourself) and draw power from the pool to restore their HP, up to the maximum amount remaining in your pool.
Divine Smite - When you hit a creature with a weapon, you can choose to expend a spell slot to deal additional radiant damage to it in addition to your weapon's damage. The additional damage is 2d8 for a 1st level spell slot + 1d8 per additional level. The damage increases by an additional 1d8 if the target is an undead or fiend.
Channel Divinity - Once per short or long rest, you can channel the power of your deity to grant you one of the following effects. Choose one:
- Emissary of Peace: You can use your Channel Divinity to augment your presence with divine power. You grant yourself a +5 bonus to persuasion checks for the next 10 minutes.
- Rebuke the Violent: You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.
- Harness Divine Power: You can use your Channel Divinity to fuel your spells with divine energy. As a bonus action, you regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up).
Features & Traits