| Name | Carter O'Driscoll |
| Handle | Barghest |
| Role | Tech |
| Role Ability | Maker (Field Expertise Rank 2, Upgrade Expertise Rank 2, Fabrication Expertise Rank 3, Invention Expertise Rank 3) |
| Rank | 5 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 10 |
| Conceal/Reveal Object (INT) | - |
| Lip Reading (INT) | - |
| Perception (INT) | 10 |
| Tracking (INT) | - |
| Body Skills | BASE |
| Athletics (DEX) | 8 |
| Contortionist (DEX) | - |
| Dance (DEX) | - |
| Endurance (WILL) | - |
| Resist Torture/Drugs (WILL) | - |
| Stealth (DEX) | 8 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | - |
| Pilot Air Vehicle (REF) x2 | - |
| Pilot Sea Vehicle (REF) | - |
| Riding (REF) | - |
| Education Skills | BASE |
| Accounting (INT) | - |
| Animal Handling (INT) | - |
| Bureaucracy (INT) | - |
| Business (INT) | - |
| Composition (INT) | - |
| Criminology (INT) | - |
| Cryptography (INT) | - |
| Deduction (INT) | - |
| Education (INT) | 10 |
| Gamble (INT) | - |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 10 |
| Language: English (INT) | 12 |
| Library Search (INT) | - |
| Local Expert: Your Home (INT) | 10 |
| Science: Chemistry (INT) | 9 |
| Tactics (INT) | - |
| Wilderness Survival (INT) | - |
| Fighting Skills | BASE |
| Brawling (DEX) | 12 |
| Evasion (DEX) | 12 |
| Martial Arts (DEX) x2 | - |
| Melee Weapon (DEX) | - |
| Performance Skills | BASE |
| Acting (COOL) | - |
| Ranged Weapon Skills | BASE |
| Archery (REF) | - |
| Autofire (REF) x2 | 14 |
| Handgun (REF) | - |
| Heavy Weapons (REF) x2 | 14 |
| Shoulder Arms (REF) | - |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | - |
| Conversation (EMP) | 3 |
| Human Perception (EMP) | 3 |
| Interrogation (COOL) | - |
| Persuasion (COOL) | 4 |
| Personal Grooming (COOL) | - |
| Streetwise (COOL) | - |
| Trading (COOL) | - |
| Wardrobe & Style (COOL) | - |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | - |
| Basic Tech (TECH) | 14 |
| Cybertech (TECH) | - |
| Demolitions (TECH) x2 | 14 |
| Electronics/Security Tech (TECH) x2 | - |
| First Aid (TECH) | 10 |
| Forgery (TECH) | - |
| Land Vehicle Tech (TECH) | 12 |
| Paint/Draw/Sculpt (TECH) | - |
| Paramedic (TECH) x2 | - |
| Photography/Film (TECH) | - |
| Pick Lock (TECH) | - |
| Pick Pocket (TECH) | - |
| Sea Vehicle Tech (TECH) | - |
| Weaponstech (TECH) | 14 |
| Humanity | 4 / 42 |
| Hitpoints | 60 / 60 |
| Death Save | 12 |
| Seriously Wounded Threshold | 30 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| Techtronika Russia BMG-500 | 5d6 | 500 | 1 | Exotic Assault Rifle fired with Heavy Weapons Skill when fired in single shot. Firing this weapon requires a BODY 11 or higher unless it is mounted. |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | Light Armorjack | 11 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Light Armorjack TUp | 12 | 0 | ||
| Head | ||||
| Light Armorjack TUp | 12 | 0 | ||
| Body | ||||
| Left Cybereye | Data | HL |
|---|---|---|
| Cybereye | installed | 7 |
| Anti-Dazzle | User immune to effects caused by flashes of light. Requires two Cybereyes and must be paired. | 2 |
| Right Cybereye | Data | HL |
|---|---|---|
| Cybereye | installed | 7 |
| Anti-Dazzle | User immune to effects caused by flashes of light. Requires two Cybereyes and must be paired. | 2 |
| Right Arm | Data | HL |
|---|---|---|
| Tool Hand | Fingers contain screwdriver, wrench, small drill, and other tools. Can be installed as only piece of Cyberware in a meat arm. | 3 |
| Neural Link | Data | HL |
|---|
| Internal Cyberware | Data | HL |
|---|---|---|
| Grafted Muscle and Bone Lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 14 |
| Fashionware | Data | HL |
|---|---|---|
| EMP Threading | Thin silver lines that run in circuit-like patterns across the body. | |
| Skinwatch | Subdermally implanted LED watch. | |
| Biomonitor | Subdermal implant which generates a readout of vitals. Can link to Agent. | |
| Light Tattoo | Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos. | |
| Light Tattoo | Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos. |
| Borgware | Data | HL |
|---|---|---|
| Implanted Linear Frame Σ (Sigma) | Enhanced skeleton and support structure. Increases BODY to 12. The increase changes HP, Wound Threshold, and Death Save. Requires BODY 6 and Grafted Muscles and Bone Lace. | 14 |
| Aliases | |
| Improvement Points | 80 / 320 |
| Reputation | 0: None |
| Reputation events | Policja mnie niestety lubi +2 |
| Role specific lifepath | What Kind of Tech are You? - Weaponsmith. Work Alone. What's Your Workspace Like? - Only you understand your filing system. Who are Your Main Clients? - Corporate Execs who use you for "black project" work. Where Do You Get Your Supplies? - Corporate Execs supply you with stuff in exchange for your services. Who's Gunning For You? - Rival Tech trying to steal your customers. |
| Addictions | |
| Fashion | Nomad Leathers Jacket: Brown Duster Coat with large black dog head with its maw wide open. Leisurewear Top: Olive T-shirt with Militech logo Nomad Leathers Bottoms: Khaki Cargo Pants Nomad Leathers Footwear: Military Black Leather Boots |
| Gear | Agent Anti-Smog Breathing Mask Carryall MRE 3x Granaty PP Tech Bag 1x synthcoke 1x blue glas 1 zdalne ładunki 18k6 1x biotoksyna Agent wampira |
| Ammo | AR Ammo: BA 149, PA ammo: BA 50 |
| Cash | 3450 |
| Housing | Living on The Street |
| Rent | 100 |
| Lifestyle | Kibble |
| Notes | Armor 12/12 Humanity 8/42 Criminal versatility Need for stimulation Lack of remorse or guilt Kolega pies +2 rep |
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