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CR 2

Clockwork Servant

LN M construct, clockwork
Initiative: +6 Senses: darkvision 60 ft., low-light vision; Perception

This four-armed, human-sized clockwork construct balances on three legs that rise into a central body.

Defense

AC: AC 16, touch 14, flat-footed 12 (+2 Dex, +2 dodge, +2 natural)
HP: 31 2d10+20 ( Fast Healing 2 )
Reflex: 4
Immune: construct traits Weaknesses: Electricity

Offense

Speed: 30ft
Melee: slam +6 Blugoning Damage
Ranged: Net +4 As a standard action, a clockwork servant can launch a net from its shoulder. The launcher itself can contain up to five nets—loading a folded net into the launcher is a standard action. Some clockwork servants are outfitted with masterwork or even magic nets, although the clockwork servant presented here is armed with standard nets.
Space: 5 ft Reach: 5ft
Spell-like Abilities: Repair Clockwork Clockwork servants are adept at repairing other clockwork constructs. As a standard action that does not provoke an attack of opportunity, a clockwork servant can repair damage done to either itself or an adjacent clockwork creature, healing dmg points of damage to the target.

Statistics

Str 19, Dex 14, Con —, Int —, Wis 11, Cha 1
Base Attack: 5ft CMB: +6 CMD: 20
Feats: Improved Initiative, Lightning Reflexes
SQ: repair clockwork, swift reactions, winding

Ecology

Organization: solitary, team (2-4), or squadron (5-10)

Since clockwork engineers can’t always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. Clockwork servants excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike.   Rumors of clockwork servants with magically imparted intelligence persist among explorers of certain strange ruins—while no smarter than the average human, such “awakened” clockwork servants have skills and feats as appropriate for their Hit Dice (Disable Device +7, Perception +2, and Skill Focus (Disable Device) for most intelligent clockwork servants), and are said to serve in more complex roles than mere repair workers. An intelligent clockwork has an Intelligence score of 11 and can speak one language.   Clockwork servants are about 5 feet tall and weigh over 400 pounds.   Clockwork Servant Construction The creator of a clockwork servant must start with crafted clockwork pieces worth 500 gp.   CL 12th; Price 7,500 gp (13,500 for an intelligent servant)   CONSTRUCTION REQUIREMENTS   Feats Craft Construct; Spells geas/quest and make whole; Special creator must be at least caster level 12th; Skill(s) Craft (clockwork) DC 20; Cost 4,000 gp (7,000 for an intelligent clockwork servant)


Created by

JMTyranny.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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