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Ursiya Tribal Hunter - Bestial, 3rd level Trophy Hunter 5
RARECGMEDIUMBLACK BEARURSIYAHUNTER

Skilled with both spear and sling, a fine example of a hunter for an Ursiya Clan.
Perception 1d20+12 ( 1d20+14 if Scent applies
Languages Feriak, Valarian (Common
Skills Acrobatics: 1d20+12 , Athletics: 1d20+11 , Diplomacy: 1d20+6 , Intimidate: 1d20+6 , Nature: 1d20+10 , Occultism: 1d20+8 , Stealth: 1d20+14 , Survival: 1d20+12

STR +4 , DEX +5 , CON +3 , INT +1 , WIS +3 , CHA -1

Items Sling   longspear
AC 23
Saving Throws Fort 1d20+12 , Ref 1d20+14 , Will 1d20+12 , Power Save (Strength): 1d20+11 , Logic Save (Intelligence): 1d20+8 , Ego Save (Charisma): 1d20-1
HP54 1d12+2d10+33 - Resistances Resist (4) Cold Damage
Speed 35 feet, 20 feet Climb and Swim
Melee Longspear: 5 feet reach, 1d20+12 to hit. 1d8+3 piercing damage on a hit if one handed. It has versatile, if two handed 1d10+3 piercing damage. If Skirmish applies add 1d6 damage.   Bite: 1d20+10 to hit. 1d8+3 piercing damage. If Skirmish applies add 1d6 damage
Ranged Sling: 60 feet range, 1d20+14 to hit 1d4+3 bludgeoning damage, if skirmish applies add 1d6
Special Abilities Scent: +2 to Perception if smell can matter within 100 feet   Hardy: If you roll a 1 or a 2 on a hit dice to decide this entity's maximum hit points, it becomes a 3.   Feral Stomach: They do not need to cook food, Ursiya live off raw food and in fact it is healthier for them to do so   Hunter Profession (Class) DC: 22   Favored Prey (Animals): The Hunter gets +1 to attack and damage, as well any Saves and skill test directly engaging with or involving a creature of this type.   Skirmish Damage Dice 1d6 : Hunters have a unique way of fighting, they are nimble and generally try to fight from sudden ambushes and swift movement, as well as trickery and traps. This die is extra damage they get to add to the damage for their traps and tricks if a creature is affected by them was unaware, or is surprised. They also add this to their damage on attacks if they catch a target with the Surprised condition, or so long as they have moved at least 10 feet since their last attack.   Traps and Tricks: This Ursiya Hunter has and can utilize up to two traps on this list. Traps and Tricks   Trophy Hunter: You have earned the reputation for being something of a big game hunter, enjoying the challenge of fighting and hunting great beasts, and this reputation is very well earned. Whenever attacking a creature larger than you with any weapon, you roll twice and take the best result.   Calm: Wisdom increases to 17 (still +3 modifier but their Wisdom score is 17) and they can spend to shake off Frightened (1) condition.   Mark the Prey: A Hunter with this feat can declare a target their marked prey. Once declared they cannot alter or change this. They gain a +1 Circumstance bonus on all attack and skill rolls against the target, as well as any skill rolls to attempt to track or locate them (survival, intimidation, diplomacy, and deception in social situations). This becomes +2 at 10th level and +3 at 20th level. Furthermore regardless if the Hunter was moved since their last attack roll or not, the first attack they make against this target each round triggers their Skirmish damage if it hits. This ability lasts for 1 hour/2 Hunter levels (1 hour minimum). They can only use this ability 1/day. At 11th level they can use this ability 2/day.   The Bigger They Are: A Trophy Hunter is in their element hunting and fighting creatures bigger than they are. For each size category larger than you a creature is, you gain +1 on Survival rolls made to track it, as well as to attack rolls against it.

Created by

Keon Croucher.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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