Homebrew
Elemental Imbuement
4-level Transmutation
Casting Time: 1 Bonus action
Range/Area: Touch
Components: V, S
Duration: Untill Long Rest
You infuse a willing creature’s weapon with elemental power. Choose cold, fire, lightning, or nature. Until the spell ends, the weapon deals an extra 1d8 damage of the chosen type. If the weapon already deals damage of that type, it instead deals an extra 2d8 damage of that type.
Additionally, whenever the target scores a critical hit with the imbued weapon, the target of the attack must succeed on a Wisdom saving throw or be stunned until the end of its next turn.
At higher levels: At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bonus damage increases by 1d8 for each slot level above 4th.
Available for: Shaman