Strixhaven: A Curriculum of Chaos
Art Elemental Mascot CR: 1/4
Small elemental, neutral
Armor Class: 11
Hit Points: 18
Speed:
30 ft
Skills: Performance +4
Damage Resistances: Cold, Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Passive Perception 10
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 1/4
( 50 XP)
Proficiency Bonus: +2
Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Actions
Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.
Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) cold damage.
Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College.
To create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit. As creatures of both precise elemental study and rebellious expression, art elementals can both wreak elemental destruction and emotionally captivate the creatures around them.