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Strixhaven: A Curriculum of Chaos

Art Elemental Mascot CR: 1/4

Small elemental, neutral
Armor Class: 11
Hit Points: 18
Speed: 30 ft

STR

6 -2

DEX

13 +1

CON

12 +1

INT

8 -1

WIS

11 +0

CHA

15 +2

Skills: Performance +4
Damage Resistances: Cold, Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Passive Perception 10
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Actions

Joyful Flare. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) fire damage.   Melancholic Bolt. Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 6 (2d4 + 1) cold damage.   Captivating Artistry (1/Day). The elemental targets one creature it can see within 30 feet of itself. The target must succeed on a DC 12 Charisma saving throw or be charmed for 1 minute. The charmed target can repeat the save at the end of each of its turns, ending the effect on itself on a success.

Often referred to as a “living expression,” an art elemental is an aspect of creativity and emotion given physical form—making it the perfect mascot for Prismari College.   To create an art elemental mascot, a mage draws power from a blend of all the natural elements, extracting their vibrant colors to craft a swirling outer shell before imbuing its core with a planar spirit. As creatures of both precise elemental study and rebellious expression, art elementals can both wreak elemental destruction and emotionally captivate the creatures around them.

Created by

tokranepo.

Statblock Type

Monster

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