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Inkling Mascot in Dungeons & Dragons 5e

Strixhaven: A Curriculum of Chaos

Inkling Mascot CR: 1/4

Tiny ooze, neutral
Armor Class: 13
Hit Points: 18
Speed: 10 ft , fly: 30 ft , can hover

STR

10 +0

DEX

16 +3

CON

14 +2

INT

6 -2

WIS

7 -2

CHA

11 +0

Skills: Stealth +5
Damage Immunities: Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhaustion, Prone
Senses: Blindsight 60ft., Passive Perception 8
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Amorphous. The inkling can move through a space as narrow as 1 inch wide without squeezing.

Actions

Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.   Ink Spray (1/Day). The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling’s next turn.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the inkling takes the Hide action.

Squelching slightly as they wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who require assistance in their writing workshops—the inklings provide endless ink—or by lonely students hoping for company as they study. However, inklings can just as readily support mages in combat, disrupting opponents’ sight.

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