Acrobatics +7, Arcana +3, Athletics +5, Stealth Disadvantage, Water Vehicles +10
passive Perception 16
Captain Galloway is a 8th-level spellcaster. Their spellcasting ability is Wisdom (13 Aptitude, spell save DC 13, +5 to hit with spell attacks). Captain Galloway has the following spells equipped: • Cantrips (at will): eldritch blast, poison spray, sapping sting • 1st level: arms of hadar, compelled duel, ray of sickness • 2nd level: enlarge/reduce, invisibility • 3rd level: pulse wave, summon warrior spirit
Multiattack. Captain Galloway can make three attacks, two with their scimitar and one with their scimitar or hand crossbow. They can cast one spell.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 fr., one target. Hit: (1d6+4) slashing damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, reach 30/120 ft., one target. Hit: (1d6+4) piercing damage.
Grapple. Captain Galloway can grapple a creature within 5 ft. of them, resisting this grapple requires a DC 13 Dexterity save.