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Abomination CR: 1

Medium vile, chaotic neutral
Armor Class: 11
Hit Points: 39hp (6d8+12)
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

14 +2

INT

6 -2

WIS

7 -2

CHA

6 -2

Saving Throws: Constitution +4
Damage Immunities: Poison
Condition Immunities: Frightened, Poisoned
Senses:

Darkvision 60 ft., passive Perception 8

Languages: One Language (whatever language they spoke prior to becoming an abomination)
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (3d4+3) piercing damage.

Fists. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4+3) bludgeoning damage. If the target has any Aptitude at the time of being hit, they must succeed on a DC 13 Charisma saving throw or (1d4) Aptitude is drained from their pool.


Created by

oddpox.

Statblock Type

Monster

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