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Pahmar

A variation of Khajiit, the Pahmar resemble Senche-Tigers and tower over most of the races of men and mer. These Pahmar are often employed as bodyguards and warriors, due to their powerful and robust physique. Due to their physique, foreigners will write them off as "big, dumb brutes", though Pahmar themselves can very much be kind and gentle souls.
ability score increase: Your Strength score increases by 2, and one other ability score of your choice increases by 1.
age: Pahmar reach adulthood in their late teens and live less than a century.
alignment: Pahmar tend towards no particular alignment.
Size: Medium
speed: Base walking speed of 40 feet.
Languages: You can speak Common and Ta’agra.
parent race: Khajiit
race features:
  • Lunar Sign. As a Pahmar, you cannot benefit from a Birthsign.
  • Soft Fall. You have resistance to falling damage and always land on your feet.
  • Claws. You have retractable claws which can be used as a weapon. Your unarmed strikes deal 1d6 slashing damage and count as having the light property.
  • Fangs. You can bite with your fangs as bonus action on your turn, if you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier.
  • Superior Darkvision. You have immaculate vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You also count as one size larger for all purposes when grappling.

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