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Reachmen

Also known as Witchmen, are a race of humans who are native to the Reach in southwestern Skyrim and the neighboring Western Reach in the east of High Rock. Closely related to the Bretons, Aldmeri blood also runs through their veins, though their connection to magic is much different to their peers. Reachmen are known to be connected to nature and have a reputation for cavorting with Daedra.
ability score increase: Your Dexterity scores, Wisdom scores and one ability of your choice, increase by 1.
age: Reachmen reach adulthood in their late teens and live less than a century.
alignment: Reachmen tend not to be lawful.
Size: Medium
speed: Base walking speed of 30ft.
Languages: You can speak Common and your choice of Druidic or Daedric.
parent race: Breton
race features:
  • Witches Defence. While you are wearing Fur armour or Hide armour, you can add your Wisdom modifier to your Armour Class. You cannot receive this benefit if you are wielding a shield.
  • Poisoner's Wrath. Poisons that require an action to apply to weapons and ammunition only require a bonus action for you.
  • Ancestral Knowlege. You have proficiency with light armour, improvised weapons, the poisoner's kit and the Medicine skill.
  • Improvised Weaponry. With access to natural materials and four hours of work, you can create an improvised version of any simple weapon (iron).
  • Native Ritual. You know a 1st-level spell of your choice from the Ritual Spell List, which is always prepared for you and you can cast as a ritual. Wisdom is your spellcasting ability for it.

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