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Kallista Kovidar

2 Level (0/900 XP for level-up) Courtier Background Fairy Race / Species / Heritage Chaotic Good Alignment
Paladin
Level 2
Hit Dice: 1/2
1d10+3 Class 1

STR
14
+2
DEX
10
+0
CON
16
+3
INT
9
-1
WIS
8
-1
CHA
17
+3
22
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
9
Passive Perception
10hp / 10Hp
Lay on Hands
1 / 1
Bonus Divine Smite
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+0 Dexterity
+3 Constitution
-1 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+0 Acrobatics DEX
-1 Animal Handling WIS
-1 Arcana INT
+4 Athletics STR
+3 Deception CHA
-1 History INT
+1 Insight WIS
+3 Intimidation CHA
-1 Investigation INT
skills
-1 Medicine WIS
-1 Nature INT
-1 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Halberd +4 STR 1d10+2 Slashing
 Heavy, Reach, Two-Handed, Cleave
Warhammer +6 STR 1d8+2 Bludgeoning
 Versatile (1d10), Push
Attacks

Spell Book

Shield, Chain Mail, , Halberd, Clothes Fine, Backpack, Amulet, Rations, Robe, Blanket, Tinderbox, Lamp, Holy Water




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 14, Platinum: 0 Money

Common, Elvish, Orc, Goblin, Common Sign Language, Sylvan, Dwarvish, Celestial




Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Flight (Enigma)

Level 2

Starting at 2nd level, for 1 Dark Energy Point you magically call your wings as a bonus action. The wings remain for 1 minute, until you die, or until dismissed as a bonus action. You can use your wings to fly. You gain a flying speed of 60 ft, and can hover. You can use your flight time all at once or in several shorter flights, If you are flying when the duration expires, you descend at a rate of 60 ft per round until you land. You regain 1 seconds of flying capability for every 1 minute your wings aren’t in use. Every level gained increases your flight time by 1 additional minute and at 20th level you can fly indefinitely.

Linguist

You have studied languages and codes, gaining the following benefits:

  • Increase your Intelligence score by 1, to a maximum of 20.
  • You learn three languages of your choice.
  • You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

 

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Statblocks for race/species of the character.

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Statblocks for your spells.

Level 0 Spells

PHB

Druidcraft

0-level (Cantrip) Transmutation

Casting Time 1 Action
Range 30 feet
Duration Instantaneous
Components V S

Whispering to the spirits of nature, you create one of the following effects within range:

  •  You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. this effect persists for 1 round.
  •  You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
  •  you create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. THe effect must fit in a 5-foot cube.
  •  You instantly light or snuff out a candle, a torch, or a small campfire.

 

Class(es): Druid

XGtE

Toll the Dead

0-level (Cantrip) Necromancy

Casting Time 1 action
Range 60ft
Duration Instant
Components V, S

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
At higher levels: The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Class(es): Cleric

PHB

Sacred Flame

0-level (Cantrip) Evocation

Casting Time 1 Action
Range 60 feet
Duration Instantaneous
Components V S

Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. the target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Class(es): Cleric

Saving ThrowDexterity
1d8 Radiant Damage

Level 1 Spells

PHB, page 231. Available in the SRD.

Detect Good and Evil

1-level Divination

Casting Time 1 action
Range Self
Duration Concentration, Concentration, up to 10 minutes
Components V, S

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Class(es): Cleric, Paladin

DnD 5e handbook

Thunderous Smite

1-level Evocation

Casting Time 1 bonus action
Range Self
Duration Concentration, 1 Minute
Components V

The first time you hit with a melee weapon attack during this spell's duration, your weapon ring's with thunder, that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.

Class(es): Paladin

Basic Rules, pg. 270

Purify Food and Drink

1-level Transmutation (ritual)

Casting Time 1 Action
Range 10 ft (AOE of 5 ft)
Duration Instantaneous
Components V, S

Damage Type: Utility   Saving Throws: None   Description: All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Class(es): Cleric, Druid, Paladin, Artificer

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