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Art'al

ability score increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
age:
Size: Medium
speed: 25 ft.
Languages: You can speak, read, and write Uvasal Common and one other language of your choice.
race features:
Stiff Joints: Despite your size, you have low mobility due to limitations in your hardware and the weight of your frame. Your base speed is 25 ft. and your swim speed is a quarter of your speed.
Blurry Vision: Your artificial eyes are not as good as most creatures'. You have disadvantage on perception checks that rely on eyesight.
Triple Origin: You are considered a construct, a plant, and a humanoid for the purposes of healing and spell effects. Spells that restore or grow plant life heal you for 1d6 hit points per level of the spell slot used. As part of a short rest, you may be repaired for 1 HD + your Constitution modifier of damage with a successful DC 16 artifice check using an artificer's kit. The person repairing you cannot use their HD to regain health if they spend time repairing you.
Photosynthetic Rest: If you have spent at least four hours of the day in open air during daylight hours, you require only four hours of sleep during your long rest. If you have spent less than an hour in open air during daylight hours, you must sleep for 9 hours instead.
Durable Construction: Being made of metal, wood, and plant matter has its benefits. You gain the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • Magic can’t put you to sleep.
  • You have advantage on saving throws for effects that attempt to move you with physical force.

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