Deep Magic Volume 1
					
		Fault Line
	
		6-level		Evocation	
	
			Casting Time: 1 action 
				Range/Area:  Self
				Components: Verbal, Somatic
					Duration:  Permanent 
				Attack/Save:  DEX Save
				Damage/Effect:  Bludgeoning
				 The ground thrusts sharply upward along a 5-foot-wide, 60-foot-long line that you designate. All spaces affected by the spell become difficult terrain. In addition, all creatures in the affected area are knocked prone and take 8d6 bludgeoning damage. Creatures that make a successful Dexterity saving throw take half as much damage and are not knocked prone. This spell doesn’t damage permanent structures.
					Available for: Cleric, Druid, Sorcerer, Wizard