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Deep Magic Volume 1

Awaken Object

8-level Transmutation

Casting Time: 8 hours
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: a ruby worth at least 1000 gp which the spell consumes
Duration: Permanent
Damage/Effect: Summoning
After spending the casting time enchanting a ruby along with a Large or smaller nonmagical object in humanoid form, you touch the ruby to the object. The ruby dissolves into the object, which becomes a living construct imbued with sentience. If the object has no face, a humanoid face appears on it in an appropriate location.    The awakened object's statistics are determined by its size, as shown on the table below. An awakened object can use an action to make a melee weapon attack against a target within 5 feet of it. It has free will, acts independently, and speaks one language you know. It is initially friendly to anyone who assisted in its creation. An awakened object's speed is 30 feet. If it has no apparent legs or other means of moving, it gains a flying speed of 30 feet and it can hover. Its sight and hearing are equivalent to a typical human's senses.    Intelligence, Wisdom, and Charisma can be adjusted up or down by the GM to fit unusual circumstances. A beautiful statue might awaken with increased Charisma, for example, or the bust of a great philosopher could have surprisingly high Wisdom. An awakened object needs no air, food, water, or sleep. Damage to an awakened object can be healed or mechanically repaired.
SizeHPACAttackSTRDEXCONINTWISCHA
Tiny2018+8 to hit, 1d4+4 damage418102d62d62d6
Small2516+6 to hit, 1d8+2 damage614103d62d62d6
Medium4013+5 to hit, 2d6+1 damage1012103d63d62d6
Large5010+6 to hit, 2d10+2 damage1410103d63d62d6+2
Huge7010+8 to hit, 2d12+4 damage1810103d63d63d6
Available for: Druid

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