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Deep Magic Volume 1

Blood Tide

0-level (Cantrip) Necromancy

Casting Time: 1 action
Range/Area: 25ft.
Components: Verbal
Duration: 4 rounds
Attack/Save: CON Save
Damage/Effect: Debuff
When you cast this spell, a creature you designate within range must succeed on a Constitution saving throw or bleed from its nose, eyes, ears, and mouth. This bleeding deals no damage but imposes a –2 penalty on the creature’s Intelligence, Charisma, and Wisdom checks. Blood tide has no effect on undead or constructs. A bleeding creature might attract the attention of creatures such as stirges, sharks, or giant mosquitoes, depending on the circumstances. A Cure Wounds spell stops the bleeding before the duration of blood tide expires, as does a successful DC 10 Wisdom (Medicine) check. The spell’s duration increases to 2 minutes when you reach 5th level, to 10 minutes when you reach 11th level, and to 1 hour when you reach 17th level.
Available for: Sorcerer, Wizard with Blood Specialization

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