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Channel Fiendish Power in Dungeons & Dragons 5e

Deep Magic Volume 1

Channel Fiendish Power

5-level Transmutation

Casting Time: 1 action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: an amulet inscribed with a demonic or diabolic symbol
Duration: 10 minutes
Damage/Effect: Buff
You infuse yourself with dark power from the Lower Planes, which grants you magical gifts for a short time. While this spell is in effect, your body takes on minor fiendish characteristics: scales, a reddish or greenish hue to your skin, small horns protruding from your forehead, or other such features. While the spell is in effect, you gain two of the following abilities:
  • Darkvision with a range of 120 feet, unimpeded by magical darkness.
  • Immunity to fire damage.
  • Immunity to poison damage and the poisoned condition.
  • Advantage on saving throws against spells and other magical effects.
  • Resistance to one of the following damage types: cold, fire, or lightning.
  • Resistance to bludgeoning, piercing, and slashing damage from weapons that aren’t silvered.
  • Resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
  • Claws that grant you a melee weapon attack that deals 1d8 slashing damage.
  • Wings that grant you a flying speed of 60 feet.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, you can choose one additional benefit to be granted by the spell for each slot level above 5th.
Available for: Sorcerer, Warlock, Wizard with Fiendish Specialization

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