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Tracking Beacon in Dungeons & Dragons 5e

Deep Magic Volume 1

Tracking Beacon

4-level Divination

Casting Time: 1 action
Range/Area: 120ft.
Components: Verbal, Somatic
Duration: Concentration, 8 hours
Attack/Save: WIS Save
Damage/Effect: Debuff
You choose a creature within range to mark with a glowing orb of light, which floats 120 feet above the creature’s head. The target must make a Wisdom saving throw. On a successful save, the spell ends. On a failed save, the light hovers above the target’s location, moving as the target moves, which enables you to track the creature’s direction and distance by staying within sight of the beacon. The beacon continues to function even when you cannot see it, as long as the target remains on the same plane as you. If either you or the target travels to another plane, the spell ends. You can use a bonus action on your turn to adjust the height of the beacon, ranging from its starting point of 120 feet to as low as 5 feet above the head of the target.
Available for: Wizard with Illumination Specialization

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